top of page

RESUME

WORK EXPERIENCE

Junior Unity Developer (Full Time Remote)

   GodSpeed Games, Pune (June 2022 - Nov 2023)   

​

Projects :-

1. Dancing With Stars (Android/IOS):  (August 2022 - November 2022)

  •  Maintained the game for both Android and iOS platforms.

  • Upgraded all game plugins to the latest versions, incorporating new features, improving performance, and enhancing overall gameplay quality.

  • Collaborated with a team of testers, designers, and artists to identify and resolve numerous bugs, ensuring an error-free gaming experience across platforms.

  • Successfully published the game on both the Google Play Store and the Apple App Store, expanding the game's reach to a wider audience and increasing user engagement.

  • https://play.google.com/store/search?q=dancing+with+stars&c=apps

​​

2. Lacuna(Android/IOS): (December 2022 - March 2023)

  • Developed and optimized the console game "Lacuna" for the iOS platform, ensuring compatibility with iPhones and iPads.

  • Successfully resolved bugs and implemented necessary fixes, resulting in a smoother gameplay experience for iOS users.

  •   Successfully Published the iOS version of "Lacuna" on the App Store.

  • https://play.google.com/store/apps/details?id=com.digitales.lacuna

​​

3. Godspeed Cricket League (Android/IOS): (April,2023 -Sep 2023)

  • Successfully released the game on the App store, reaching a broader audience and achieving significant milestones in the project.

  • Implemented a new tournament feature, enhancing the competitive aspect of the game and increasing player engagement.

  • Successfully converted the game to iOS platform, ensuring compatibility and optimization for iPhones and iPAD.

  • Integrated APIs to validate in-app purchases (IAP) and ensure a secure and reliable transaction process for players.

  • Regularly coordinated with the project manager, artists, and designers to align development tasks with project goals and maintain a cohesive vision for the game

  • Redesigned control flow and integration of Firebase Analytics for improved data tracking and player insights.

  • https://apps.apple.com/in/app/gcl-cricket-challenge/id1342135474.

​​

4. Bazzar Walk(Android):

This fitness game is designed to encourage physical activity by using pedometer sensors to motivate users to take more steps, unlocking additional sections and features within the game.

Key Responsibilities:​

  • Integration of External Services: My role includes integrating external services critical to the game's functionality. I have worked extensively with Google's fitness API to gather and process step data.

  • Firebase SDK Integration: I've leveraged Firebase SDK to enhance "Bazzar Walk's" real-time data synchronization and authentication, providing a seamless and engaging user experience

​

Unity Developer Intern (Full-Time Remote)-

   Xansr Technologies Private Limited, Hyderabad ( Feb 2022 - June 2022)

​​

Projects:

1. Ludo Smash: an in-house game published on Android platforms. My responsibilities included:

​​

2. Colour Match (Android): My role involved converting a project originally developed with a Node.js server to a Nakama server. During this process, I familiarized myself with Nakama features such as authentication, friends, chat, matchmaking, parties, status, and presence

​

  Unity Developer Intern (Full-Time office)

     Mobicloud Technologies Private Limited, Pune (Dec 2021- Jan 2022) 

  • As a Unity Developer Intern, I had the privilege of working on a client project involving the development of the "Classic Solitaire" card game for the Android platform.

Key Contributions:

Gameplay Enhancement: My primary focus was on improving the gameplay experience of the Classic Solitaire card game. I introduced various features, including:

  • Enhanced level difficulty settings to cater to players of all skill levels.

  • Implemented a scoring system to track player performance and achievements.

  • Designed and integrated a user-friendly main menu screen for easy navigation.

  • Ensured smooth and seamless transitions between different game screens, enhancing the overall user experience.

Monetization and Advertising: In addition to gameplay enhancements, I also played a crucial role in monetization strategies by:

  • Implementing Firebase SDK to enhance analytics and user engagement.

  • Successfully integrating IronSource and Google AdMob for advertising, creating additional revenue streams for the project.

​

PROFESSIONAL SKILLSET

Game Development:

  • Unity (2D and 3D)

  • Services: Firebase, IronSource Mediation, jira

Version Control:

  • Git, GitHub, GitLab, SourceTree

Full Stack Web Development:

  • MERN Stack (MongoDB, Express.js, React.js, Node.js) 

  • Bootstrap, tailwind CSS, jQuery, MySQL

​

PROGRAMMING LANGUAGE

Game Development:

  • C# [Intermediate]

Web Development:

  • HTML, CSS, Vanilla Javascript, TypeScript, C++, Java, C

LANGUAGES

  • Hindi, English

EDUCATION

  • Degree: Bachelor of Technology in Compute Science Engineering

  • Institution: National Institute of Technology Nagaland

  • Years Attended: 2017 - 2021

RESUME: CV
bottom of page