SUNIL PARGI
FullStack Web Developer (MERN)
RESUME
WORK EXPERIENCE
Junior Unity Developer (Full Time Remote)
GodSpeed Games, Pune (June 2022 - Nov 2023)
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Projects :-
1. Dancing With Stars (Android/IOS): (August 2022 - November 2022)
Maintained the game for both Android and iOS platforms.
Upgraded all game plugins to the latest versions, incorporating new features, improving performance, and enhancing overall gameplay quality.
Collaborated with a team of testers, designers, and artists to identify and resolve numerous bugs, ensuring an error-free gaming experience across platforms.
Successfully published the game on both the Google Play Store and the Apple App Store, expanding the game's reach to a wider audience and increasing user engagement.
https://play.google.com/store/search?q=dancing+with+stars&c=apps
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2. Lacuna(Android/IOS): (December 2022 - March 2023)
Developed and optimized the console game "Lacuna" for the iOS platform, ensuring compatibility with iPhones and iPads.
Successfully resolved bugs and implemented necessary fixes, resulting in a smoother gameplay experience for iOS users.
Successfully Published the iOS version of "Lacuna" on the App Store.
https://play.google.com/store/apps/details?id=com.digitales.lacuna
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3. Godspeed Cricket League (Android/IOS): (April,2023 -Sep 2023)
Successfully released the game on the App store, reaching a broader audience and achieving significant milestones in the project.
Implemented a new tournament feature, enhancing the competitive aspect of the game and increasing player engagement.
Successfully converted the game to iOS platform, ensuring compatibility and optimization for iPhones and iPAD.
Integrated APIs to validate in-app purchases (IAP) and ensure a secure and reliable transaction process for players.
Regularly coordinated with the project manager, artists, and designers to align development tasks with project goals and maintain a cohesive vision for the game
Redesigned control flow and integration of Firebase Analytics for improved data tracking and player insights.
https://apps.apple.com/in/app/gcl-cricket-challenge/id1342135474.
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4. Bazzar Walk(Android):
This fitness game is designed to encourage physical activity by using pedometer sensors to motivate users to take more steps, unlocking additional sections and features within the game.
Key Responsibilities:​
Integration of External Services: My role includes integrating external services critical to the game's functionality. I have worked extensively with Google's fitness API to gather and process step data.
Firebase SDK Integration: I've leveraged Firebase SDK to enhance "Bazzar Walk's" real-time data synchronization and authentication, providing a seamless and engaging user experience
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Unity Developer Intern (Full-Time Remote)-
Xansr Technologies Private Limited, Hyderabad ( Feb 2022 - June 2022)
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Projects:
1. Ludo Smash: an in-house game published on Android platforms. My responsibilities included:
Bug fixing and debugging to enhance overall game stability.
Implementation of essential gameplay features, such as the integration of a visual hint system for player movement.
https://play.google.com/store/apps/details?id=com.Xansr.Ludo&hl=en-IN
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2. Colour Match (Android): My role involved converting a project originally developed with a Node.js server to a Nakama server. During this process, I familiarized myself with Nakama features such as authentication, friends, chat, matchmaking, parties, status, and presence
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Unity Developer Intern (Full-Time office)
Mobicloud Technologies Private Limited, Pune (Dec 2021- Jan 2022)
As a Unity Developer Intern, I had the privilege of working on a client project involving the development of the "Classic Solitaire" card game for the Android platform.
Key Contributions:
Gameplay Enhancement: My primary focus was on improving the gameplay experience of the Classic Solitaire card game. I introduced various features, including:
Enhanced level difficulty settings to cater to players of all skill levels.
Implemented a scoring system to track player performance and achievements.
Designed and integrated a user-friendly main menu screen for easy navigation.
Ensured smooth and seamless transitions between different game screens, enhancing the overall user experience.
Monetization and Advertising: In addition to gameplay enhancements, I also played a crucial role in monetization strategies by:
Implementing Firebase SDK to enhance analytics and user engagement.
Successfully integrating IronSource and Google AdMob for advertising, creating additional revenue streams for the project.
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PROFESSIONAL SKILLSET
Game Development:
Unity (2D and 3D)
Services: Firebase, IronSource Mediation, jira
Version Control:
Git, GitHub, GitLab, SourceTree
Full Stack Web Development:
MERN Stack (MongoDB, Express.js, React.js, Node.js)
Bootstrap, tailwind CSS, jQuery, MySQL
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PROGRAMMING LANGUAGE
Game Development:
C# [Intermediate]
Web Development:
HTML, CSS, Vanilla Javascript, TypeScript, C++, Java, C
LANGUAGES
Hindi, English
EDUCATION
Degree: Bachelor of Technology in Compute Science Engineering
Institution: National Institute of Technology Nagaland
Years Attended: 2017 - 2021